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	<title>Comments on: Sticking To Your Guns</title>
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	<link>http://tomcat1066.wordpress.com/2008/08/03/sticking-to-your-guns/</link>
	<description>The Great Geek Revolution is NOW!</description>
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		<title>By: Tom</title>
		<link>http://tomcat1066.wordpress.com/2008/08/03/sticking-to-your-guns/#comment-37</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Thu, 07 Aug 2008 09:34:40 +0000</pubDate>
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		<description>Agreed.  

I tend to reward creative thinking when I GM, and most of the GM&#039;s I&#039;ve played with have as well thankfully.  There&#039;s ALWAYS more than one way to skin a cat ;)</description>
		<content:encoded><![CDATA[<p>Agreed.  </p>
<p>I tend to reward creative thinking when I GM, and most of the GM&#8217;s I&#8217;ve played with have as well thankfully.  There&#8217;s ALWAYS more than one way to skin a cat <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Tommi</title>
		<link>http://tomcat1066.wordpress.com/2008/08/03/sticking-to-your-guns/#comment-33</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 07 Aug 2008 09:19:21 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=64#comment-33</guid>
		<description>Characters in situations where they must make tough choices, like sticking with their self-imposed oaths or using an easier way, make for good play.

One important thing, as a GM, is to not select a right answer in such situations. Player are not mind readers (usually). Actions have consequences, but do not punish a player for making a decision you don&#039;t like.</description>
		<content:encoded><![CDATA[<p>Characters in situations where they must make tough choices, like sticking with their self-imposed oaths or using an easier way, make for good play.</p>
<p>One important thing, as a GM, is to not select a right answer in such situations. Player are not mind readers (usually). Actions have consequences, but do not punish a player for making a decision you don&#8217;t like.</p>
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