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	<title>Comments on: Balancing Crunch and Fluff as a Player</title>
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	<description>The Great Geek Revolution is NOW!</description>
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		<title>By: Tom</title>
		<link>http://tomcat1066.wordpress.com/2008/08/11/balancing-crunch-and-fluff-as-a-player/#comment-72</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 12 Aug 2008 09:20:56 +0000</pubDate>
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		<description>@Liambic:  Good suggestions!  Those would definitely go a long, long way!

@Jonathon:  I don&#039;t know about not looking stuff up in the book, but if it works for your group, fantastic!  Of course, with a 3 hour max time for the session, I can certainly understand it&#039;s necessity.</description>
		<content:encoded><![CDATA[<p>@Liambic:  Good suggestions!  Those would definitely go a long, long way!</p>
<p>@Jonathon:  I don&#8217;t know about not looking stuff up in the book, but if it works for your group, fantastic!  Of course, with a 3 hour max time for the session, I can certainly understand it&#8217;s necessity.</p>
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		<title>By: jonathan</title>
		<link>http://tomcat1066.wordpress.com/2008/08/11/balancing-crunch-and-fluff-as-a-player/#comment-69</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Tue, 12 Aug 2008 01:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=79#comment-69</guid>
		<description>at my game table, i generally hold to a couple simple rules: keep all your abilities on your character sheet, AND keep each ability onto its own card stock (blank business cards, 3x5 cards, etc work great). This may seem obvious, but I also have another house rule of conduct that majorly helps with keeping things moving: no game books at the game table. Thats right. I discourage any and all game related books to be present at the game table. If we feel like we need to &quot;look something up&quot; I just fudge the rule or make a ruling, and then we look it up later. This 1) keeps people sharp, 2) builds memory, and 3) keeps things moving in the limited time window our sessions have to play out (3 hours max).

just my 2¢</description>
		<content:encoded><![CDATA[<p>at my game table, i generally hold to a couple simple rules: keep all your abilities on your character sheet, AND keep each ability onto its own card stock (blank business cards, 3&#215;5 cards, etc work great). This may seem obvious, but I also have another house rule of conduct that majorly helps with keeping things moving: no game books at the game table. Thats right. I discourage any and all game related books to be present at the game table. If we feel like we need to &#8220;look something up&#8221; I just fudge the rule or make a ruling, and then we look it up later. This 1) keeps people sharp, 2) builds memory, and 3) keeps things moving in the limited time window our sessions have to play out (3 hours max).</p>
<p>just my 2¢</p>
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		<title>By: Liambic</title>
		<link>http://tomcat1066.wordpress.com/2008/08/11/balancing-crunch-and-fluff-as-a-player/#comment-68</link>
		<dc:creator>Liambic</dc:creator>
		<pubDate>Tue, 12 Aug 2008 01:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=79#comment-68</guid>
		<description>A few extra things I would reccommend are:

- Make a list on a separate sheet of paper with the ability name, page number it can be found on, and a real brief description of what it does. Refer to it whenever in doubt.

- Get to know in great detail those abilities or spells you use mose often. If you can spout off the top of your head that fireball has a Long (400 ft. + 40 ft. / level) range, or horrid wilting deals 1d6/level (up to 20d6), except d8s against plant and water-based creatures, no one will mind if you have to check for the details on sepia snake sigil.</description>
		<content:encoded><![CDATA[<p>A few extra things I would reccommend are:</p>
<p>- Make a list on a separate sheet of paper with the ability name, page number it can be found on, and a real brief description of what it does. Refer to it whenever in doubt.</p>
<p>- Get to know in great detail those abilities or spells you use mose often. If you can spout off the top of your head that fireball has a Long (400 ft. + 40 ft. / level) range, or horrid wilting deals 1d6/level (up to 20d6), except d8s against plant and water-based creatures, no one will mind if you have to check for the details on sepia snake sigil.</p>
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