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	<title>Comments for The Geek Emporium</title>
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	<description>The Great Geek Revolution is NOW!</description>
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		<title>Comment on Alignment Part 5 &#8211; Neutral: Like the Swiss But Without Spiffy Knives by Sillybear25</title>
		<link>http://tomcat1066.wordpress.com/2008/08/22/alignment-part-5-neutral-like-the-swiss-but-without-spiffy-knives/#comment-402</link>
		<dc:creator>Sillybear25</dc:creator>
		<pubDate>Wed, 18 Nov 2009 04:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=107#comment-402</guid>
		<description>Personally, I think it&#039;s a matter of interpretation. The alignment grid, while better than a mere good/evil sliding scale, is still remarkably ambiguous.

If, for example, you decide that law/chaos represents the existence (or lack) of a personal code of conduct, Lawful Neutral would represent one who actively works to maintain balance, True Neutral would represent someone who doesn&#039;t side with good or evil, but doesn&#039;t strive for balance either, and Chaotic Neutral, as noted before, would represent force of pure impulse.

However, one could also decide that, instead, Lawful Neutral is a pure representative of law, and therefore a &quot;judge&quot; archetype, True Neutral is the previously-mentioned character who actively strives for balance, and Chaotic Neutral is either the loony or merely a rebel or petty criminal who doesn&#039;t care to side with good or evil.

In a nutshell, it all depends on whether your definition of &quot;neutral&quot; designates an aversion towards both good and evil or an apathy towards both good and evil.</description>
		<content:encoded><![CDATA[<p>Personally, I think it&#8217;s a matter of interpretation. The alignment grid, while better than a mere good/evil sliding scale, is still remarkably ambiguous.</p>
<p>If, for example, you decide that law/chaos represents the existence (or lack) of a personal code of conduct, Lawful Neutral would represent one who actively works to maintain balance, True Neutral would represent someone who doesn&#8217;t side with good or evil, but doesn&#8217;t strive for balance either, and Chaotic Neutral, as noted before, would represent force of pure impulse.</p>
<p>However, one could also decide that, instead, Lawful Neutral is a pure representative of law, and therefore a &#8220;judge&#8221; archetype, True Neutral is the previously-mentioned character who actively strives for balance, and Chaotic Neutral is either the loony or merely a rebel or petty criminal who doesn&#8217;t care to side with good or evil.</p>
<p>In a nutshell, it all depends on whether your definition of &#8220;neutral&#8221; designates an aversion towards both good and evil or an apathy towards both good and evil.</p>
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		<title>Comment on Realistic Fantasy by World's Edge Role Player</title>
		<link>http://tomcat1066.wordpress.com/2008/08/05/realistic-fantasy/#comment-401</link>
		<dc:creator>World's Edge Role Player</dc:creator>
		<pubDate>Thu, 01 Oct 2009 19:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=70#comment-401</guid>
		<description>Not sure if you&#039;re still blogging, but found your post while searching for people interested in realistic fantasy. I&#039;ve been playing using a homebrew system called World&#039;s Edge, that tries to take a more realistic approach to fantasy gaming than D&amp;D. Some of the big things are:

-Quick, but gritty combat.
-Powerful, but not nation-shaping, and dangerous to attempt magic.
-Flexibility in skills characters can acquire, rather than forcing them along the path of an archetype.

Still following the Rule of Cool you mentioned, of course. :-) Are there other things you think would be more pleasing to a realist fantasy gamer?</description>
		<content:encoded><![CDATA[<p>Not sure if you&#8217;re still blogging, but found your post while searching for people interested in realistic fantasy. I&#8217;ve been playing using a homebrew system called World&#8217;s Edge, that tries to take a more realistic approach to fantasy gaming than D&amp;D. Some of the big things are:</p>
<p>-Quick, but gritty combat.<br />
-Powerful, but not nation-shaping, and dangerous to attempt magic.<br />
-Flexibility in skills characters can acquire, rather than forcing them along the path of an archetype.</p>
<p>Still following the Rule of Cool you mentioned, of course. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Are there other things you think would be more pleasing to a realist fantasy gamer?</p>
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		<title>Comment on Alignment Part 5 &#8211; Neutral: Like the Swiss But Without Spiffy Knives by Will</title>
		<link>http://tomcat1066.wordpress.com/2008/08/22/alignment-part-5-neutral-like-the-swiss-but-without-spiffy-knives/#comment-400</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Sat, 05 Sep 2009 21:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=107#comment-400</guid>
		<description>Personally I tend to distinguish between neutral and true neutral.  True Neutral is a difficult to play alignment where the player strives to create an absolute balance between all other forces: law, chaos, good, and evil a posistion I find nearly unplayable.  I can think of few examples in literature or reality of a True Neutral person.  However non-true Neutral reflects someone singularily obsessed or someone who is relatively uninvolved.  Your average peasent or merchant would be non-true neutral.  I also find most people play a neutral alignment with a bent towards good or towards evil making it a washed out version of good or evil alignments.</description>
		<content:encoded><![CDATA[<p>Personally I tend to distinguish between neutral and true neutral.  True Neutral is a difficult to play alignment where the player strives to create an absolute balance between all other forces: law, chaos, good, and evil a posistion I find nearly unplayable.  I can think of few examples in literature or reality of a True Neutral person.  However non-true Neutral reflects someone singularily obsessed or someone who is relatively uninvolved.  Your average peasent or merchant would be non-true neutral.  I also find most people play a neutral alignment with a bent towards good or towards evil making it a washed out version of good or evil alignments.</p>
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		<title>Comment on Alignment Part 5 &#8211; Neutral: Like the Swiss But Without Spiffy Knives by Coyote</title>
		<link>http://tomcat1066.wordpress.com/2008/08/22/alignment-part-5-neutral-like-the-swiss-but-without-spiffy-knives/#comment-393</link>
		<dc:creator>Coyote</dc:creator>
		<pubDate>Sun, 12 Apr 2009 12:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=107#comment-393</guid>
		<description>Neutral is the Zen alignment; no attachments, no aversions.</description>
		<content:encoded><![CDATA[<p>Neutral is the Zen alignment; no attachments, no aversions.</p>
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		<title>Comment on Alignment Part 2 &#8211; The Heart of Darkness by Sean</title>
		<link>http://tomcat1066.wordpress.com/2008/08/18/alignment-part-2-the-heart-of-darkness/#comment-392</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Sat, 13 Dec 2008 09:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=97#comment-392</guid>
		<description>personally, (and this is going back to the dark knight again) I think a good sum up of chaotic evil is bast said by Alfred when he&#039;s talking to Bruce about the mind of the Joker - 

&#039;Some men aren&#039;t looking for anything logical. They can&#039;t be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn.&#039;

They are either evil for the sake of evil itself, or they commit evil acts because it is a means to (what they see as) a good end, e.g. the joker trying to &#039;free&#039; the people of Gotham. However as they are CHAOTIC (and as such, generally unpredictable and rather, well, chaotic) they generally have to be very lucky or very intelligent or very, VERY unpredictable (or a mix of the two/three) to be a successful villain.

perhaps a chaotic villain as a main antagonist in a RP setting is nigh but impossible without some serious planning, but as The dark Knight has shown us, it can be done.</description>
		<content:encoded><![CDATA[<p>personally, (and this is going back to the dark knight again) I think a good sum up of chaotic evil is bast said by Alfred when he&#8217;s talking to Bruce about the mind of the Joker &#8211; </p>
<p>&#8216;Some men aren&#8217;t looking for anything logical. They can&#8217;t be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn.&#8217;</p>
<p>They are either evil for the sake of evil itself, or they commit evil acts because it is a means to (what they see as) a good end, e.g. the joker trying to &#8216;free&#8217; the people of Gotham. However as they are CHAOTIC (and as such, generally unpredictable and rather, well, chaotic) they generally have to be very lucky or very intelligent or very, VERY unpredictable (or a mix of the two/three) to be a successful villain.</p>
<p>perhaps a chaotic villain as a main antagonist in a RP setting is nigh but impossible without some serious planning, but as The dark Knight has shown us, it can be done.</p>
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		<title>Comment on The Future of Role Playing by fb</title>
		<link>http://tomcat1066.wordpress.com/2008/09/09/the-future-of-role-playing/#comment-391</link>
		<dc:creator>fb</dc:creator>
		<pubDate>Thu, 16 Oct 2008 09:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=162#comment-391</guid>
		<description>I&#039;ve been hoping that the laptop scenario would happen for about two decades now.

I started MUDding about two decades ago.  I immediately said, &quot;Hey, these MUDs have complex rules that provide depth.  If we could have this at the tabletop, we&#039;d have the best of both worlds.&quot;

So, yeah, that vision is a great vision.  In the meantime, the existing codebase of MUDs, MUXs, MUSHs, etc. provide a starting point.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been hoping that the laptop scenario would happen for about two decades now.</p>
<p>I started MUDding about two decades ago.  I immediately said, &#8220;Hey, these MUDs have complex rules that provide depth.  If we could have this at the tabletop, we&#8217;d have the best of both worlds.&#8221;</p>
<p>So, yeah, that vision is a great vision.  In the meantime, the existing codebase of MUDs, MUXs, MUSHs, etc. provide a starting point.</p>
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		<title>Comment on The Burned Lands Part 2 &#8211; Magic&#8230;Magic is What Brings Us Together&#8230;Today by Donny_the_DM</title>
		<link>http://tomcat1066.wordpress.com/2008/09/02/the-burned-lands-part-2-magicmagic-is-what-brings-us-togethertoday/#comment-390</link>
		<dc:creator>Donny_the_DM</dc:creator>
		<pubDate>Fri, 26 Sep 2008 20:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=129#comment-390</guid>
		<description>The defiler/preserver mechanic allowed heartless (evil) mages to supplement their powers by draining the life of all living things around them to fuel spells.  The effect (aside from defiling itself) was a truly sweetheart XP progression.

Preservers minimize their effects on the world around them, but suffer from terrible xp progression.  Can&#039;t remember what the offsetting perk was though...</description>
		<content:encoded><![CDATA[<p>The defiler/preserver mechanic allowed heartless (evil) mages to supplement their powers by draining the life of all living things around them to fuel spells.  The effect (aside from defiling itself) was a truly sweetheart XP progression.</p>
<p>Preservers minimize their effects on the world around them, but suffer from terrible xp progression.  Can&#8217;t remember what the offsetting perk was though&#8230;</p>
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		<title>Comment on This Is The End&#8230;My Only Friend, The End by Tommi</title>
		<link>http://tomcat1066.wordpress.com/2008/09/12/this-is-the-endmy-only-friend-the-end/#comment-348</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Mon, 15 Sep 2008 19:49:29 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=198#comment-348</guid>
		<description>Is there an rpg-specific feed on the new site?</description>
		<content:encoded><![CDATA[<p>Is there an rpg-specific feed on the new site?</p>
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		<title>Comment on This Is The End&#8230;My Only Friend, The End by Reverend Mike</title>
		<link>http://tomcat1066.wordpress.com/2008/09/12/this-is-the-endmy-only-friend-the-end/#comment-345</link>
		<dc:creator>Reverend Mike</dc:creator>
		<pubDate>Fri, 12 Sep 2008 23:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=198#comment-345</guid>
		<description>Ray Manzarek is the shit...</description>
		<content:encoded><![CDATA[<p>Ray Manzarek is the shit&#8230;</p>
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		<title>Comment on The Next Horizon by Tom</title>
		<link>http://tomcat1066.wordpress.com/2008/09/12/the-next-horizon/#comment-344</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Fri, 12 Sep 2008 22:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://tomcat1066.wordpress.com/?p=196#comment-344</guid>
		<description>That&#039;s one way to look at it ;)</description>
		<content:encoded><![CDATA[<p>That&#8217;s one way to look at it <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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